using UnityEngine;
using UnityEngine.UI;

namespace Kayac.HyperCasual
{
	public class DebugText : Graphic
	{
		[SerializeField]
		private Texture2D fontTexture;

		[SerializeField]
		private Color backGroundColor;

		[TextArea(1, 5)]
		[SerializeField]
		private string text;

		[SerializeField]
		private float charWidth;

		[SerializeField]
		private float charSpace;

		[SerializeField]
		private float lineHeight;

		[SerializeField]
		private float margin;

		public override Texture mainTexture => null;

		public string Text
		{
			get
			{
				return null;
			}
			set
			{
			}
		}

		protected override void OnPopulateMesh(VertexHelper vh)
		{
		}

		private void FillChar(VertexHelper vh, UIVertex tmpV, float x, float y, char c)
		{
		}
	}
}
